[Data Buckets] Distributed Databucket Caching (#3500)

* [Data Buckets] Zone-Based Data Bucket Caching

# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Logging

* [Data Buckets] Zone-Based Data Bucket Caching

- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Remove redundant fetches from cache since GetData does the same thing

* Push progress

* Distributed cache work

* Logging

* Fix issue with scoping where same named keys could return overlapping results

* Misses cache tweak, logging, comments

* Add bot, client, and NPC bucket methods to Lua.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-07-24 13:22:50 -04:00
committed by GitHub
parent 6c2886a71d
commit a75648f73f
23 changed files with 788 additions and 79 deletions
+2
View File
@@ -137,6 +137,7 @@ namespace Logs {
Bugs,
QuestErrors,
PlayerEvents,
DataBuckets,
MaxCategoryID /* Don't Remove this */
};
@@ -233,6 +234,7 @@ namespace Logs {
"Bugs",
"QuestErrors",
"PlayerEvents",
"DataBuckets",
};
}
+10
View File
@@ -794,6 +794,16 @@
OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDataBuckets(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::DataBuckets))\
OutF(LogSys, Logs::General, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDataBucketsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::DataBuckets))\
OutF(LogSys, Logs::Detail, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@@ -15,7 +15,7 @@
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
#include <cereal/cereal.hpp>
class BaseDataBucketsRepository {
public:
@@ -27,6 +27,21 @@ public:
int64_t character_id;
int64_t npc_id;
int64_t bot_id;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(id),
CEREAL_NVP(key_),
CEREAL_NVP(value),
CEREAL_NVP(expires),
CEREAL_NVP(character_id),
CEREAL_NVP(npc_id),
CEREAL_NVP(bot_id)
);
}
};
static std::string PrimaryKey()
+7
View File
@@ -286,6 +286,8 @@
// player events
#define ServerOP_PlayerEvent 0x5100
#define ServerOP_DataBucketCacheUpdate 0x5200
enum {
CZUpdateType_Character,
CZUpdateType_Group,
@@ -1820,6 +1822,11 @@ struct ServerSendPlayerEvent_Struct {
char cereal_data[0];
};
struct ServerDataBucketCacheUpdate_Struct {
uint32_t cereal_size;
char cereal_data[0];
};
struct ServerFlagUpdate_Struct {
uint32 account_id;
int16 admin;