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[Feature] Add Experience Gain Toggle. (#2676)
* [Feature] Add Experience Gain Toggle. # Perl - Add `$client->IsEXPEnabled()`. - Add `$client->SetEXPEnabled(is_exp_enabled)`. # Lua - Add `client:IsEXPEnabled()`. - Add `client:SetEXPEnabled(is_exp_enabled)`. # Commands - Add `#exptoggle [Toggle] - Toggle your or your target's experience gain.`. # Notes - Allows operators to turn on/off a player's experience gain individually without changing their rule values. - The command allows operators to give players access to the command to disable their own experience gain.
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#include "../client.h"
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void command_exptoggle(Client *c, const Seperator *sep)
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{
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auto arguments = sep->argnum;
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if (!arguments || arguments > 1) {
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c->Message(Chat::White, "Usage: #exptoggle [Toggle] - Toggle your or your target's experience gain.");
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return;
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}
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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t = c->GetTarget()->CastToClient();
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}
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const auto is_exp_enabled = Strings::ToBool(sep->arg[1]);
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t->SetEXPEnabled(is_exp_enabled);
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c->Message(
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Chat::White,
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fmt::format(
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"Experience gain for {} is now {}abled.",
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c->GetTargetDescription(t, TargetDescriptionType::LCSelf),
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is_exp_enabled ? "en" : "dis"
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).c_str()
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);
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}
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