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Merge branch 'master' into ConfigFileUpdate
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@@ -245,7 +245,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
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/* Load Inventory */
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// If we ensure that the material data is updated appropriately, we can do away with inventory loads
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if (GetInventory(accountID, cse->Name, &inv)) {
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const Item_Struct* item = nullptr;
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const EQEmu::Item_Struct* item = nullptr;
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const ItemInst* inst = nullptr;
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int16 invslot = 0;
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