From a5b19d0c0df7dff2b4d648f204aeb7f91da05363 Mon Sep 17 00:00:00 2001 From: Joshua Packard Date: Mon, 10 Oct 2016 09:39:55 -0700 Subject: [PATCH] Added 0.1 to calculated Z so that objects show better above ground --- zone/object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/object.cpp b/zone/object.cpp index b28a886f3..ab9637e96 100644 --- a/zone/object.cpp +++ b/zone/object.cpp @@ -460,7 +460,7 @@ void Object::RandomSpawn(bool send_packet) { glm::vec3 hit; float best_z = zone->zonemap->FindClosestZ(me, &hit); if (best_z != BEST_Z_INVALID) { - m_data.z = best_z; + m_data.z = best_z + 0.1f; } }