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[Bug Fix] EntityList::AESpell fix for Pacify / Mez (#1354)
* [Bug Fix] EntityList::AESpell fix for Pacify / Mez this fixes AE pacify / Mez spells only landing on 4 when it shouldn't have a cap * Update effects.cpp added constants * Update effects.cpp opmization thanks to @mackal * Update effects.cpp this fixes the unlimited issue * added Spells:AOEMaxTargets to rules incase a server doesn't want there to be a absolute unlimited AOE targeting for spells * Update ruletypes.h
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@@ -369,6 +369,7 @@ RULE_BOOL(Spells, NPCInnateProcOverride, true, "NPC innate procs override the ta
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RULE_BOOL(Spells, OldRainTargets, false, "Use old incorrectly implemented maximum targets for rains")
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RULE_BOOL(Spells, NPCSpellPush, false, "Enable spell push on NPCs")
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RULE_BOOL(Spells, July242002PetResists, true, "Enable Pets using PCs resist change from July 24 2002")
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RULE_INT(Spells, AOEMaxTargets, 0, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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