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Validated EnterWorld (in & out)
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@@ -397,8 +397,8 @@ namespace TOB {
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struct EnterWorld_Struct {
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/*000*/ char name[64];
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/*064*/ int32 unknown1;
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/*068*/ int32 unknown2; //tob handles these differently so for now im just going to ignore them till i figure it out
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/*064*/ int32 unknown1; // this appears to always be 0
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/*068*/ int32 zoneID; // this is -1 for "last zone"
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};
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struct ZoneChange_Struct {
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