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Modified #reloadworld. Example: #reloadworld 1 - repops globally and reloads quests globally. #reloadworld or #reloadworld 0 - reloads quests globally.
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@@ -2232,7 +2232,10 @@ void Zone::LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList)
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}
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void Zone::ReloadWorld(uint32 Option){
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if(Option == 1){
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if (Option == 0) {
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entity_list.ClearAreas();
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parse->ReloadQuests();
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} else if(Option == 1) {
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zone->Repop(0);
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entity_list.ClearAreas();
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parse->ReloadQuests();
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