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[Pets] Add Pet Constants and Methods (#4987)
* [Pets] Add Pet Constants and Methods * Remove GetID * GetPetTypeName() * Cleanup
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+17
-17
@@ -803,19 +803,19 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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caster->SetPet(this);
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SetOwnerID(caster->GetID());
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SetPetOrder(SPO_Follow);
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SetPetOrder(PetOrder::Follow);
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SetAppearance(eaStanding);
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// Client has saved previous pet sit/stand - make all new pets
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// stand and follow on charm.
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if (caster->IsClient()) {
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Client *cpet = caster->CastToClient();
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cpet->SetPetCommandState(PET_BUTTON_SIT,0);
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cpet->SetPetCommandState(PET_BUTTON_FOLLOW, 1);
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cpet->SetPetCommandState(PET_BUTTON_GUARD, 0);
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cpet->SetPetCommandState(PET_BUTTON_STOP, 0);
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cpet->SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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cpet->SetPetCommandState(PetButton::Follow, PetButtonState::On);
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cpet->SetPetCommandState(PetButton::Guard, PetButtonState::Off);
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cpet->SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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SetPetType(petCharmed);
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SetPetType(PetType::Charmed);
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// This was done in AddBuff, but we were not a pet yet, so
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// the target windows didn't get updated.
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@@ -1308,18 +1308,18 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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if (IsClient() && pet) {
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auto c = CastToClient();
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if (c->ClientVersionBit() & EQ::versions::maskUFAndLater) {
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c->SetPetCommandState(PET_BUTTON_SIT, 0);
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c->SetPetCommandState(PET_BUTTON_STOP, 0);
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c->SetPetCommandState(PET_BUTTON_REGROUP, 0);
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c->SetPetCommandState(PET_BUTTON_FOLLOW, 1);
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c->SetPetCommandState(PET_BUTTON_GUARD, 0);
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c->SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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c->SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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c->SetPetCommandState(PetButton::Regroup, PetButtonState::Off);
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c->SetPetCommandState(PetButton::Follow, PetButtonState::On);
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c->SetPetCommandState(PetButton::Guard, PetButtonState::Off);
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// Creating pet from spell - taunt always false
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// If suspended pet - that will be restore there
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// If logging in, client will send toggle
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c->SetPetCommandState(PET_BUTTON_HOLD, 0);
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c->SetPetCommandState(PET_BUTTON_GHOLD, 0);
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c->SetPetCommandState(PET_BUTTON_FOCUS, 0);
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c->SetPetCommandState(PET_BUTTON_SPELLHOLD, 0);
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c->SetPetCommandState(PetButton::Hold, PetButtonState::Off);
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c->SetPetCommandState(PetButton::GreaterHold, PetButtonState::Off);
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c->SetPetCommandState(PetButton::Focus, PetButtonState::Off);
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c->SetPetCommandState(PetButton::SpellHold, PetButtonState::Off);
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}
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}
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}
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@@ -1618,7 +1618,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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GetOwnerID() && // I'm a pet
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caster && // there's a caster
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caster->GetID() == GetOwnerID() && // and it's my master
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GetPetType() != petCharmed
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GetPetType() != PetType::Charmed
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)
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{
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uint16 pet_spellid = CastToNPC()->GetPetSpellID();
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@@ -4427,7 +4427,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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SendAppearancePacket(AppearanceType::Pet, 0, true, true);
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Mob* owner = GetOwner();
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SetOwnerID(0);
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SetPetType(petNone);
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SetPetType(PetType::None);
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SetHeld(false);
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SetGHeld(false);
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SetNoCast(false);
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