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[Cleanup] Remove unused player update variables in client.cpp/client.h (#3033)
# Notes - These are unused.
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@@ -1735,8 +1735,6 @@ private:
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inline uint32 GetRestTimer() const { return AggroCount ? m_pp.RestTimer : rest_timer.GetRemainingTime() / 1000; }
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void UpdateRestTimer(uint32 new_timer);
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uint32 pLastUpdate;
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uint32 pLastUpdateWZ;
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uint8 playeraction;
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EQStreamInterface* eqs;
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