Added some comments about powersource [skip ci]

This commit is contained in:
Michael Cook (mackal) 2015-04-10 21:23:29 -04:00
parent ea240f7814
commit a4ac2b3831
2 changed files with 3 additions and 3 deletions

View File

@ -185,7 +185,7 @@ struct Item_Struct {
uint32 AugType;
uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;

View File

@ -3968,7 +3968,7 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
}
// Innate + aug procs from weapons
// TODO: powersource procs
// TODO: powersource procs -- powersource procs are on invis augs, so shouldn't need anything extra
TryWeaponProc(weapon_g, weapon_g->GetItem(), on, hand);
// Procs from Buffs and AA both melee and range
TrySpellProc(weapon_g, weapon_g->GetItem(), on, hand);
@ -4054,7 +4054,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
}
}
}
// TODO: Powersource procs
// TODO: Powersource procs -- powersource procs are from augs so shouldn't need anything extra
return;
}