diff --git a/common/item_struct.h b/common/item_struct.h index 3ef26db94..1fcb49f51 100644 --- a/common/item_struct.h +++ b/common/item_struct.h @@ -185,7 +185,7 @@ struct Item_Struct { uint32 AugType; uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible - uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown + uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related uint32 LDoNTheme; uint32 LDoNPrice; uint32 LDoNSold; diff --git a/zone/attack.cpp b/zone/attack.cpp index e573b12cc..2ba068010 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -3968,7 +3968,7 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) { } // Innate + aug procs from weapons - // TODO: powersource procs + // TODO: powersource procs -- powersource procs are on invis augs, so shouldn't need anything extra TryWeaponProc(weapon_g, weapon_g->GetItem(), on, hand); // Procs from Buffs and AA both melee and range TrySpellProc(weapon_g, weapon_g->GetItem(), on, hand); @@ -4054,7 +4054,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on } } } - // TODO: Powersource procs + // TODO: Powersource procs -- powersource procs are from augs so shouldn't need anything extra return; }