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Added some comments about powersource [skip ci]
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@ -185,7 +185,7 @@ struct Item_Struct {
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uint32 AugType;
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uint32 AugType;
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uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
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uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
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uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
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uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
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uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown
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uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
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uint32 LDoNTheme;
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uint32 LDoNTheme;
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uint32 LDoNPrice;
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uint32 LDoNPrice;
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uint32 LDoNSold;
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uint32 LDoNSold;
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@ -3968,7 +3968,7 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
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}
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}
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// Innate + aug procs from weapons
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// Innate + aug procs from weapons
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// TODO: powersource procs
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// TODO: powersource procs -- powersource procs are on invis augs, so shouldn't need anything extra
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TryWeaponProc(weapon_g, weapon_g->GetItem(), on, hand);
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TryWeaponProc(weapon_g, weapon_g->GetItem(), on, hand);
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// Procs from Buffs and AA both melee and range
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// Procs from Buffs and AA both melee and range
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TrySpellProc(weapon_g, weapon_g->GetItem(), on, hand);
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TrySpellProc(weapon_g, weapon_g->GetItem(), on, hand);
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@ -4054,7 +4054,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
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}
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}
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}
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}
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}
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}
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// TODO: Powersource procs
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// TODO: Powersource procs -- powersource procs are from augs so shouldn't need anything extra
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return;
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return;
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}
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}
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