Fixes and Updates to spell and melee mitigation runes.

-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
This commit is contained in:
KayenEQ 2014-06-22 06:16:34 -04:00
parent c20f35b3e8
commit a4769239fa
5 changed files with 44 additions and 17 deletions

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@ -12,6 +12,7 @@ Kayen: Implemented SE_Berserk (Sets client as 'Berserk' giving chance to crippli
Kayen: Implemented SE_Vampirsm (Stackable lifetap from melee effect) *Not used in any live effects Kayen: Implemented SE_Vampirsm (Stackable lifetap from melee effect) *Not used in any live effects
Kayen: Minor fixes to how lifetap from melee effects are calced. Removed arbitrary hard cap of 100%, Negative value will now dmg client. Kayen: Minor fixes to how lifetap from melee effects are calced. Removed arbitrary hard cap of 100%, Negative value will now dmg client.
Kayen: Fix to issue that prevented NPC's from receiving HP Regeneration derived from spell buffs. Kayen: Fix to issue that prevented NPC's from receiving HP Regeneration derived from spell buffs.
Kayen: Fixes and Updates for melee and spell mitigation runes.
== 06/13/2014 == == 06/13/2014 ==
Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning) Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)

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@ -307,7 +307,7 @@ typedef enum {
#define SE_SpellDamageShield 157 // implemented - Petrad's Protection #define SE_SpellDamageShield 157 // implemented - Petrad's Protection
#define SE_Reflect 158 // implemented #define SE_Reflect 158 // implemented
#define SE_AllStats 159 // implemented #define SE_AllStats 159 // implemented
#define SE_MakeDrunk 160 // implemented - poorly though, should check against tolerance //#define SE_MakeDrunk 160 // *not implemented - Effect works entirely client side (Should check against tolerance)
#define SE_MitigateSpellDamage 161 // implemented - rune with max value #define SE_MitigateSpellDamage 161 // implemented - rune with max value
#define SE_MitigateMeleeDamage 162 // implemented - rune with max value #define SE_MitigateMeleeDamage 162 // implemented - rune with max value
#define SE_NegateAttacks 163 // implemented #define SE_NegateAttacks 163 // implemented

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@ -3188,11 +3188,11 @@ int32 Mob::ReduceDamage(int32 damage)
{ {
DisableMeleeRune = true; DisableMeleeRune = true;
int damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[0] / 100; int damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[0] / 100;
if(damage_to_reduce > buffs[slot].melee_rune) if(damage_to_reduce >= buffs[slot].melee_rune)
{ {
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d" mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune); " damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
damage -= damage_to_reduce; damage -= buffs[slot].melee_rune;
if(!TryFadeEffect(slot)) if(!TryFadeEffect(slot))
BuffFadeBySlot(slot); BuffFadeBySlot(slot);
} }
@ -3212,11 +3212,15 @@ int32 Mob::ReduceDamage(int32 damage)
if(slot >= 0) if(slot >= 0)
{ {
int damage_to_reduce = damage * spellbonuses.MitigateMeleeRune[0] / 100; int damage_to_reduce = damage * spellbonuses.MitigateMeleeRune[0] / 100;
if(damage_to_reduce > buffs[slot].melee_rune)
if (spellbonuses.MitigateMeleeRune[2] && (damage_to_reduce > spellbonuses.MitigateMeleeRune[2]))
damage_to_reduce = spellbonuses.MitigateMeleeRune[2];
if(spellbonuses.MitigateMeleeRune[3] && (damage_to_reduce >= buffs[slot].melee_rune))
{ {
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d" mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune); " damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
damage -= damage_to_reduce; damage -= buffs[slot].melee_rune;
if(!TryFadeEffect(slot)) if(!TryFadeEffect(slot))
BuffFadeBySlot(slot); BuffFadeBySlot(slot);
} }
@ -3224,7 +3228,10 @@ int32 Mob::ReduceDamage(int32 damage)
{ {
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d" mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].melee_rune); " damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
if (spellbonuses.MitigateMeleeRune[3])
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce); buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
damage -= damage_to_reduce; damage -= damage_to_reduce;
} }
} }
@ -3286,15 +3293,21 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
if(slot >= 0) if(slot >= 0)
{ {
int damage_to_reduce = damage * spellbonuses.MitigateDotRune[0] / 100; int damage_to_reduce = damage * spellbonuses.MitigateDotRune[0] / 100;
if(damage_to_reduce > buffs[slot].dot_rune)
if (spellbonuses.MitigateDotRune[2] && (damage_to_reduce > spellbonuses.MitigateDotRune[2]))
damage_to_reduce = spellbonuses.MitigateDotRune[2];
if(spellbonuses.MitigateDotRune[3] && (damage_to_reduce >= buffs[slot].dot_rune))
{ {
damage -= damage_to_reduce; damage -= buffs[slot].dot_rune;
if(!TryFadeEffect(slot)) if(!TryFadeEffect(slot))
BuffFadeBySlot(slot); BuffFadeBySlot(slot);
} }
else else
{ {
if (spellbonuses.MitigateDotRune[3])
buffs[slot].dot_rune = (buffs[slot].dot_rune - damage_to_reduce); buffs[slot].dot_rune = (buffs[slot].dot_rune - damage_to_reduce);
damage -= damage_to_reduce; damage -= damage_to_reduce;
} }
} }
@ -3316,9 +3329,9 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
{ {
DisableSpellRune = true; DisableSpellRune = true;
int damage_to_reduce = damage * spellbonuses.SpellThresholdGuard[0] / 100; int damage_to_reduce = damage * spellbonuses.SpellThresholdGuard[0] / 100;
if(damage_to_reduce > buffs[slot].magic_rune) if(damage_to_reduce >= buffs[slot].magic_rune)
{ {
damage -= damage_to_reduce; damage -= buffs[slot].magic_rune;
if(!TryFadeEffect(slot)) if(!TryFadeEffect(slot))
BuffFadeBySlot(slot); BuffFadeBySlot(slot);
} }
@ -3337,11 +3350,15 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
if(slot >= 0) if(slot >= 0)
{ {
int damage_to_reduce = damage * spellbonuses.MitigateSpellRune[0] / 100; int damage_to_reduce = damage * spellbonuses.MitigateSpellRune[0] / 100;
if(damage_to_reduce > buffs[slot].magic_rune)
if (spellbonuses.MitigateSpellRune[2] && (damage_to_reduce > spellbonuses.MitigateSpellRune[2]))
damage_to_reduce = spellbonuses.MitigateSpellRune[2];
if(spellbonuses.MitigateSpellRune[3] && (damage_to_reduce >= buffs[slot].magic_rune))
{ {
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d" mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].magic_rune); " damage remaining, fading buff.", damage_to_reduce, buffs[slot].magic_rune);
damage -= damage_to_reduce; damage -= buffs[slot].magic_rune;
if(!TryFadeEffect(slot)) if(!TryFadeEffect(slot))
BuffFadeBySlot(slot); BuffFadeBySlot(slot);
} }
@ -3349,7 +3366,10 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
{ {
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d" mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].magic_rune); " damage remaining.", damage_to_reduce, buffs[slot].magic_rune);
if (spellbonuses.MitigateSpellRune[3])
buffs[slot].magic_rune = (buffs[slot].magic_rune - damage_to_reduce); buffs[slot].magic_rune = (buffs[slot].magic_rune - damage_to_reduce);
damage -= damage_to_reduce; damage -= damage_to_reduce;
} }
} }

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@ -2303,6 +2303,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if (newbon->MitigateMeleeRune[0] < effect_value){ if (newbon->MitigateMeleeRune[0] < effect_value){
newbon->MitigateMeleeRune[0] = effect_value; newbon->MitigateMeleeRune[0] = effect_value;
newbon->MitigateMeleeRune[1] = buffslot; newbon->MitigateMeleeRune[1] = buffslot;
newbon->MitigateMeleeRune[2] = base2;
newbon->MitigateMeleeRune[3] = max;
} }
break; break;
} }
@ -2333,6 +2335,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if (newbon->MitigateSpellRune[0] < effect_value){ if (newbon->MitigateSpellRune[0] < effect_value){
newbon->MitigateSpellRune[0] = effect_value; newbon->MitigateSpellRune[0] = effect_value;
newbon->MitigateSpellRune[1] = buffslot; newbon->MitigateSpellRune[1] = buffslot;
newbon->MitigateSpellRune[2] = base2;
newbon->MitigateSpellRune[3] = max;
} }
break; break;
} }
@ -2342,6 +2346,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if (newbon->MitigateDotRune[0] < effect_value){ if (newbon->MitigateDotRune[0] < effect_value){
newbon->MitigateDotRune[0] = effect_value; newbon->MitigateDotRune[0] = effect_value;
newbon->MitigateDotRune[1] = buffslot; newbon->MitigateDotRune[1] = buffslot;
newbon->MitigateDotRune[2] = base2;
newbon->MitigateDotRune[3] = max;
} }
break; break;
} }

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@ -329,11 +329,11 @@ struct StatBonuses {
bool NegateEffects; // Check if you contain a buff with negate effect. (only spellbonuses) bool NegateEffects; // Check if you contain a buff with negate effect. (only spellbonuses)
int16 SkillDamageAmount2[HIGHEST_SKILL+2]; // Adds skill specific damage int16 SkillDamageAmount2[HIGHEST_SKILL+2]; // Adds skill specific damage
uint16 NegateAttacks[2]; // 0 = bool HasEffect 1 = Buff Slot uint16 NegateAttacks[2]; // 0 = bool HasEffect 1 = Buff Slot
uint16 MitigateMeleeRune[2]; // 0 = Mitigation value 1 = Buff Slot uint16 MitigateMeleeRune[4]; // 0 = Mitigation value 1 = Buff Slot 2 = Max mitigation per hit 3 = Rune Amt
uint16 MeleeThresholdGuard[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger. uint16 MeleeThresholdGuard[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger.
uint16 SpellThresholdGuard[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger. uint16 SpellThresholdGuard[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger.
uint16 MitigateSpellRune[2]; // 0 = Mitigation value 1 = Buff Slot uint16 MitigateSpellRune[4]; // 0 = Mitigation value 1 = Buff Slot 2 = Max mitigation per spell 3 = Rune Amt
uint16 MitigateDotRune[2]; // 0 = Mitigation value 1 = Buff Slot uint16 MitigateDotRune[4]; // 0 = Mitigation value 1 = Buff Slot 2 = Max mitigation per tick 3 = Rune Amt
uint32 TriggerMeleeThreshold[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger uint32 TriggerMeleeThreshold[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger
uint32 TriggerSpellThreshold[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger uint32 TriggerSpellThreshold[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger
uint16 ManaAbsorbPercentDamage[2]; // 0 = Mitigation value 1 = Buff Slot uint16 ManaAbsorbPercentDamage[2]; // 0 = Mitigation value 1 = Buff Slot