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Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed. -Updated to support these spell effect limit values which give a max amount per hit/spell that can be mitigated. -Updated to allow support for these spells effects when the max (rune value) is set to zero, which essentially gives you unlimited mitigation but typically there is a limit value set.
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@@ -307,7 +307,7 @@ typedef enum {
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#define SE_SpellDamageShield 157 // implemented - Petrad's Protection
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#define SE_Reflect 158 // implemented
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#define SE_AllStats 159 // implemented
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#define SE_MakeDrunk 160 // implemented - poorly though, should check against tolerance
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//#define SE_MakeDrunk 160 // *not implemented - Effect works entirely client side (Should check against tolerance)
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#define SE_MitigateSpellDamage 161 // implemented - rune with max value
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#define SE_MitigateMeleeDamage 162 // implemented - rune with max value
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#define SE_NegateAttacks 163 // implemented
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