Merge pull request #175 from KayenEQ/Development

Rule ArcheryHitPenalty fix for calc mistake from prior update.
This commit is contained in:
Michael Cook 2014-08-10 11:01:38 -04:00
commit a327a0028d

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@ -311,7 +311,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
hitBonus += (attacker->CastToNPC()->GetAccuracyRating() / 10.0f); //Modifier from database
if(skillinuse == SkillArchery)
hitBonus -= hitBonus*(RuleR(Combat, ArcheryHitPenalty)*100.0f);
hitBonus -= hitBonus*RuleR(Combat, ArcheryHitPenalty);
//Calculate final chance to hit
chancetohit += ((chancetohit * (hitBonus - avoidanceBonus)) / 100.0f);