diff --git a/zone/attack.cpp b/zone/attack.cpp index 2403293e6..3195b4234 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -311,7 +311,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c hitBonus += (attacker->CastToNPC()->GetAccuracyRating() / 10.0f); //Modifier from database if(skillinuse == SkillArchery) - hitBonus -= hitBonus*(RuleR(Combat, ArcheryHitPenalty)*100.0f); + hitBonus -= hitBonus*RuleR(Combat, ArcheryHitPenalty); //Calculate final chance to hit chancetohit += ((chancetohit * (hitBonus - avoidanceBonus)) / 100.0f);