mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Implement tell queues
Default queue size 20 (World:TellQueueSize) This doe not play well with multiple sessions and a toon crashes and relogs Normal tells have issues as well.
This commit is contained in:
@@ -93,6 +93,7 @@ ClientListEntry::~ClientListEntry() {
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Camp(); // updates zoneserver's numplayers
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client_list.RemoveCLEReferances(this);
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}
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tell_queue.clear();
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}
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void ClientListEntry::SetChar(uint32 iCharID, const char* iCharName) {
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@@ -233,6 +234,7 @@ void ClientListEntry::ClearVars(bool iAll) {
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pLFG = 0;
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gm = 0;
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pClientVersion = 0;
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tell_queue.clear();
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}
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void ClientListEntry::Camp(ZoneServer* iZS) {
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@@ -295,3 +297,21 @@ bool ClientListEntry::CheckAuth(uint32 id, const char* iKey, uint32 ip) {
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return false;
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}
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void ClientListEntry::ProcessTellQueue()
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{
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if (!Server())
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return;
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ServerPacket *pack;
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auto it = tell_queue.begin();
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while (it != tell_queue.end()) {
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pack = new ServerPacket(ServerOP_ChannelMessage, sizeof(ServerChannelMessage_Struct) + strlen((*it)->message) + 1);
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memcpy(pack->pBuffer, *it, pack->size);
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pack->Deflate();
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Server()->SendPacket(pack);
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safe_delete(pack);
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it = tell_queue.erase(it);
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}
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return;
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}
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@@ -5,6 +5,8 @@
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#include "../common/md5.h"
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//#include "../common/eq_packet_structs.h"
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#include "../common/servertalk.h"
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#include "../common/rulesys.h"
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#include <vector>
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#define CLE_Status_Never -1
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@@ -80,6 +82,11 @@ public:
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inline const char* GetLFGComments() const { return pLFGComments; }
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inline uint8 GetClientVersion() { return pClientVersion; }
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inline bool TellQueueFull() const { return tell_queue.size() >= RuleI(World, TellQueueSize); }
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inline bool TellQueueEmpty() const { return tell_queue.empty(); }
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inline void PushToTellQueue(ServerChannelMessage_Struct *scm) { tell_queue.push_back(scm); }
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void ProcessTellQueue();
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private:
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void ClearVars(bool iAll = false);
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@@ -120,6 +127,9 @@ private:
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uint8 pLFGToLevel;
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bool pLFGMatchFilter;
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char pLFGComments[64];
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// Tell Queue -- really a vector :D
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std::vector<ServerChannelMessage_Struct *> tell_queue;
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};
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#endif /*CLIENTENTRY_H_*/
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+29
-33
@@ -441,41 +441,27 @@ bool ZoneServer::Process() {
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break;
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}
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ClientListEntry* cle = client_list.FindCharacter(scm->deliverto);
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if (cle == 0 || cle->Online() < CLE_Status_Zoning || (cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < 80))) {
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if (cle == 0 || cle->Online() < CLE_Status_Zoning ||
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(cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < 80))) {
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if (!scm->noreply)
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zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "%s is not online at this time.", scm->to);
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}
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else if (cle->Online() == CLE_Status_Zoning) {
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if (!scm->noreply)
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{
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time_t rawtime;
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struct tm * timeinfo;
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time ( &rawtime );
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timeinfo = localtime ( &rawtime );
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char *telldate=asctime(timeinfo);
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std::string query = StringFormat("SELECT name FROM character_ WHERE name = '%s'",scm->deliverto);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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break;
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if (results.RowCount() == 0) {
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zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "%s is not online at this time.", scm->to);
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break;
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}
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query = StringFormat("INSERT INTO tellque "
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"(Date, Receiver, Sender, Message) "
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"VALUES('%s', '%s', '%s', '%s')",
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telldate, scm->deliverto, scm->from, scm->message);
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results = database.QueryDatabase(query);
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if (results.Success())
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zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "Your message has been added to %s's queue.", scm->to);
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else
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zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "%s is not online at this time.", scm->to);
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zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0,
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"%s is not online at this time.", scm->to);
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} else if (cle->Online() == CLE_Status_Zoning) {
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if (!scm->noreply) {
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if (cle->TellQueueFull()) {
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zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0,
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"%s's tell queue is full.", scm->to);
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} else {
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size_t struct_size = sizeof(ServerChannelMessage_Struct) + strlen(scm->message) + 1;
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ServerChannelMessage_Struct *temp = (ServerChannelMessage_Struct *) new uchar[struct_size];
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memset(temp, 0, struct_size); // just in case, was seeing some corrupt messages, but it shouldn't happen
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memcpy(temp, scm, struct_size);
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temp->noreply = true;
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cle->PushToTellQueue(temp); // deallocation is handled in processing or deconstructor
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zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0,
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"Your message has been added to %s's queue.", scm->to);
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}
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}
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// zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to);
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}
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else if (cle->Server() == 0) {
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if (!scm->noreply)
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@@ -1319,6 +1305,16 @@ bool ZoneServer::Process() {
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RequestTellQueue:
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{
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ServerRequestTellQueue_Struct* rtq = (ServerRequestTellQueue_Struct*) pack->pBuffer;
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ClientListEntry *cle = client_list.FindCharacter(rtq->name);
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if (!cle || cle->TellQueueEmpty())
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break;
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cle->ProcessTellQueue();
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break;
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}
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default:
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{
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zlog(WORLD__ZONE_ERR,"Unknown ServerOPcode from zone 0x%04x, size %d",pack->opcode,pack->size);
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