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[Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. (#1954)
* test * complete * Update effects.cpp * Update spells.cpp * Update effects.cpp * [Spells] Support for bards using Disciplines while casting or /melody. Support for spell field 'cast not standing' not allow casting from divine aura * [Spells] Support for bards using Disciplines while casting or /melody. DA bypass logic for spells with field 'cast_not_standing' * updates * stun and mez bypass * Update spdat.cpp * Update spdat.cpp * Update spells.cpp * clean * requirement messages * update * pct * save work * Reform code 1_22_22 * updated * update id to pointer * Update spells.cpp * rework 2 * update 1_23_22 * Update spells.cpp * updates * msg string works * fix disc timers not be set * more optimization * update 1_23_22 PM moved stop casting out charm and harmony moved in * update 1_25_22 rework of functions * updates 1_26_22 * remove old checks * gm override added for some * update bard AA casting checks * updates * addbuff exception for bard * debugs * charm working * update * moved skill check here * cast from item while singing * lets not attack mounts * instant cast items click * aug clicks working * aug tests Bug? Cast time not display on aug clicks for bards * aug recast from items semi ok * added item timer function * unified setting item recast timer * clean up time * update * bard AA cast updates * debugs removed * debugs removed * clean up * clean up * better placement of bindsight and numhits fix * move and rename function * Update spells.cpp * add logs * delete old DoCastingChecks * Removed old bard pulse functions * remove AEBardPulse and GroupPulse * removed Raid::GroupBardPulse * Pulse Restriction: Divine Aura * Pulse Restrictions : Fear behavior * Update spells.cpp * Update spells.cpp * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. bots... * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. added recommended isvalidspell check * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. merged * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. removed defines since we have them as constants
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@@ -4465,14 +4465,15 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
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}
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//Used for effects that should occur after the completion of the spell
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void Mob::TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id)
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void Mob::ApplyHealthTransferDamage(Mob *caster, Mob *target, uint16 spell_id)
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{
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if (!IsValidSpell(spell_id))
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return;
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/*Apply damage from Lifeburn type effects on caster at end of spell cast.
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This allows for the AE spells to function without repeatedly killing caster
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Damage or heal portion can be found as regular single use spell effect
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/*
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Apply damage from Lifeburn type effects on caster at end of spell cast.
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This allows for the AE spells to function without repeatedly killing caster
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Damage or heal portion can be found as regular single use spell effect
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*/
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if (IsEffectInSpell(spell_id, SE_Health_Transfer)){
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for (int i = 0; i < EFFECT_COUNT; i++) {
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@@ -4481,10 +4482,12 @@ void Mob::TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id)
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int new_hp = GetMaxHP();
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new_hp -= GetMaxHP() * spells[spell_id].base_value[i] / 1000;
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if (new_hp > 0)
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if (new_hp > 0) {
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SetHP(new_hp);
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else
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}
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else {
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Kill();
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}
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}
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}
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}
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