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[Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. (#1954)
* test * complete * Update effects.cpp * Update spells.cpp * Update effects.cpp * [Spells] Support for bards using Disciplines while casting or /melody. Support for spell field 'cast not standing' not allow casting from divine aura * [Spells] Support for bards using Disciplines while casting or /melody. DA bypass logic for spells with field 'cast_not_standing' * updates * stun and mez bypass * Update spdat.cpp * Update spdat.cpp * Update spells.cpp * clean * requirement messages * update * pct * save work * Reform code 1_22_22 * updated * update id to pointer * Update spells.cpp * rework 2 * update 1_23_22 * Update spells.cpp * updates * msg string works * fix disc timers not be set * more optimization * update 1_23_22 PM moved stop casting out charm and harmony moved in * update 1_25_22 rework of functions * updates 1_26_22 * remove old checks * gm override added for some * update bard AA casting checks * updates * addbuff exception for bard * debugs * charm working * update * moved skill check here * cast from item while singing * lets not attack mounts * instant cast items click * aug clicks working * aug tests Bug? Cast time not display on aug clicks for bards * aug recast from items semi ok * added item timer function * unified setting item recast timer * clean up time * update * bard AA cast updates * debugs removed * debugs removed * clean up * clean up * better placement of bindsight and numhits fix * move and rename function * Update spells.cpp * add logs * delete old DoCastingChecks * Removed old bard pulse functions * remove AEBardPulse and GroupPulse * removed Raid::GroupBardPulse * Pulse Restriction: Divine Aura * Pulse Restrictions : Fear behavior * Update spells.cpp * Update spells.cpp * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. bots... * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. added recommended isvalidspell check * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. merged * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. removed defines since we have them as constants
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@@ -847,42 +847,6 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
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disbandcheck = true;
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}
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// does the caster + group
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void Group::GroupBardPulse(Mob* caster, uint16 spell_id) {
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uint32 z;
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float range, distance;
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if(!caster)
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return;
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castspell = true;
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range = caster->GetAOERange(spell_id);
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float range2 = range*range;
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for(z=0; z < MAX_GROUP_MEMBERS; z++) {
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if(members[z] == caster) {
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caster->BardPulse(spell_id, caster);
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#ifdef GROUP_BUFF_PETS
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if(caster->GetPet() && caster->HasPetAffinity() && !caster->GetPet()->IsCharmed())
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caster->BardPulse(spell_id, caster->GetPet());
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#endif
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}
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else if(members[z] != nullptr)
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{
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distance = DistanceSquared(caster->GetPosition(), members[z]->GetPosition());
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if(distance <= range2) {
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members[z]->BardPulse(spell_id, caster);
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#ifdef GROUP_BUFF_PETS
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if(members[z]->GetPet() && members[z]->HasPetAffinity() && !members[z]->GetPet()->IsCharmed())
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members[z]->GetPet()->BardPulse(spell_id, caster);
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#endif
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} else
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LogSpells("Group bard pulse: [{}] is out of range [{}] at distance [{}] from [{}]", members[z]->GetName(), range, distance, caster->GetName());
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}
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}
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}
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bool Group::IsGroupMember(Mob* client)
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{
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bool Result = false;
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