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[Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. (#1954)
* test * complete * Update effects.cpp * Update spells.cpp * Update effects.cpp * [Spells] Support for bards using Disciplines while casting or /melody. Support for spell field 'cast not standing' not allow casting from divine aura * [Spells] Support for bards using Disciplines while casting or /melody. DA bypass logic for spells with field 'cast_not_standing' * updates * stun and mez bypass * Update spdat.cpp * Update spdat.cpp * Update spells.cpp * clean * requirement messages * update * pct * save work * Reform code 1_22_22 * updated * update id to pointer * Update spells.cpp * rework 2 * update 1_23_22 * Update spells.cpp * updates * msg string works * fix disc timers not be set * more optimization * update 1_23_22 PM moved stop casting out charm and harmony moved in * update 1_25_22 rework of functions * updates 1_26_22 * remove old checks * gm override added for some * update bard AA casting checks * updates * addbuff exception for bard * debugs * charm working * update * moved skill check here * cast from item while singing * lets not attack mounts * instant cast items click * aug clicks working * aug tests Bug? Cast time not display on aug clicks for bards * aug recast from items semi ok * added item timer function * unified setting item recast timer * clean up time * update * bard AA cast updates * debugs removed * debugs removed * clean up * clean up * better placement of bindsight and numhits fix * move and rename function * Update spells.cpp * add logs * delete old DoCastingChecks * Removed old bard pulse functions * remove AEBardPulse and GroupPulse * removed Raid::GroupBardPulse * Pulse Restriction: Divine Aura * Pulse Restrictions : Fear behavior * Update spells.cpp * Update spells.cpp * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. bots... * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. added recommended isvalidspell check * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. merged * [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. removed defines since we have them as constants
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@@ -1462,6 +1462,23 @@ bool IsInstrumentModAppliedToSpellEffect(int32 spell_id, int effect)
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//Allowing anything not confirmed to be restricted / allowed to receive modifiers, as to not inhbit anyone making custom bard songs.
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}
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bool IsPulsingBardSong(int32 spell_id)
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{
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if (!IsValidSpell(spell_id)) {
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return false;
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}
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if (spells[spell_id].buff_duration == 0xFFFF ||
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spells[spell_id].recast_time> 0 ||
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spells[spell_id].mana > 0 ||
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IsEffectInSpell(spell_id, SE_TemporaryPets) ||
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IsEffectInSpell(spell_id, SE_Familiar)) {
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return false;
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}
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return true;
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}
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int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot)
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{
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if (!IsValidSpell(spell_id))
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+7
-3
@@ -179,8 +179,6 @@
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#define SPELLGROUP_FURIOUS_RAMPAGE 38106
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#define SPELLGROUP_SHROUD_OF_PRAYER 41050
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#define EFFECT_COUNT 12
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#define MAX_SPELL_TRIGGER 12 // One for each slot(only 6 for AA since AA use 2)
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#define MAX_RESISTABLE_EFFECTS 12 // Number of effects that are typcially checked agianst resists.
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@@ -193,6 +191,12 @@
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#define MAX_APPEARANCE_EFFECTS 20 //Up to 20 Appearance Effects can be saved to a mobs appearance effect array, these will be sent to other clients when they enter a zone (This is arbitrary)
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#define MAX_CAST_ON_SKILL_USE 36 //Actual amount is MAX/3
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//instrument item id's used as song components
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#define INSTRUMENT_HAND_DRUM 13000
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#define INSTRUMENT_WOODEN_FLUTE 13001
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#define INSTRUMENT_LUTE 13011
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#define INSTRUMENT_HORN 13012
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const int Z_AGGRO=10;
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@@ -1536,9 +1540,9 @@ int GetViralMinSpreadTime(int32 spell_id);
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int GetViralMaxSpreadTime(int32 spell_id);
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int GetViralSpreadRange(int32 spell_id);
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bool IsInstrumentModAppliedToSpellEffect(int32 spell_id, int effect);
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bool IsPulsingBardSong(int32 spell_id);
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uint32 GetProcLimitTimer(int32 spell_id, int proc_type);
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bool IgnoreCastingRestriction(int32 spell_id);
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int CalcPetHp(int levelb, int classb, int STA = 75);
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int GetSpellEffectDescNum(uint16 spell_id);
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DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
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