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Add GetAppearance() to lua.
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@@ -348,6 +348,7 @@ public:
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void ClearSpecialAbilities();
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void ProcessSpecialAbilities(std::string str);
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void SetAppearance(int app);
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uint32 GetAppearance();
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void SetAppearance(int app, bool ignore_self);
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void SetDestructibleObject(bool set);
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bool IsImmuneToSpell(int spell_id, Lua_Mob caster);
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