[Commands] Cleanup #summonburiedplayercorpse Command. (#2146)

* [Commands] Cleanup #summonburiedplayercorpse Command.
- Cleanup messages and logic.

* Update summonburiedplayercorpse.cpp
This commit is contained in:
Kinglykrab 2022-05-06 20:06:04 -04:00 committed by GitHub
parent b03d47b9cd
commit 9fbab76d40
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@ -3,26 +3,34 @@
void command_summonburiedplayercorpse(Client *c, const Seperator *sep) void command_summonburiedplayercorpse(Client *c, const Seperator *sep)
{ {
Client *t = c; auto target = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) { if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
t = c->GetTarget()->CastToClient(); target = c->GetTarget()->CastToClient();
}
else {
c->Message(Chat::White, "You must first select a target!");
return;
} }
Corpse *PlayerCorpse = database.SummonBuriedCharacterCorpses( auto *corpse = database.SummonBuriedCharacterCorpses(
t->CharacterID(), target->CharacterID(),
t->GetZoneID(), target->GetZoneID(),
zone->GetInstanceID(), zone->GetInstanceID(),
t->GetPosition()); target->GetPosition()
);
if (!PlayerCorpse) { if (!corpse) {
c->Message(Chat::White, "Your target doesn't have any buried corpses."); c->Message(
Chat::White,
fmt::format(
"{} not have any buried corpses.",
(
c == target ?
"You do" :
fmt::format(
"{} ({}) does",
target->GetCleanName(),
target->GetID()
)
)
).c_str()
);
} }
return;
} }