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https://github.com/EQEmu/Server.git
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More readability changes
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@@ -50,7 +50,18 @@ public:
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void Teleport(Mob *who, float x, float y, float z, float heading);
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void NavigateTo(Mob *who, float x, float y, float z, MobMovementMode mode = MovementRunning);
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void StopNavigation(Mob *who);
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void SendCommandToClients(Mob *mob, float delta_x, float delta_y, float delta_z, float delta_heading, int anim, ClientRange range);
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void SendCommandToClients(
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Mob *mob,
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float delta_x,
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float delta_y,
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float delta_z,
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float delta_heading,
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int anim,
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ClientRange range,
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Client* single_client = nullptr
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);
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float FixHeading(float in);
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void DumpStats(Client *client);
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void ClearStats();
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@@ -65,15 +76,15 @@ private:
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MobMovementManager(const MobMovementManager&);
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MobMovementManager& operator=(const MobMovementManager&);
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void FillCommandStruct(PlayerPositionUpdateServer_Struct *position_update_server_struct, Mob *mob, float delta_x, float delta_y, float delta_z, float delta_heading, int anim);
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void FillCommandStruct(PlayerPositionUpdateServer_Struct *position_update, Mob *mob, float delta_x, float delta_y, float delta_z, float delta_heading, int anim);
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void UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode);
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void UpdatePathGround(Mob *who, float x, float y, float z, MobMovementMode mode);
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void UpdatePathUnderwater(Mob *who, float x, float y, float z, MobMovementMode movement_mode);
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void UpdatePathBoat(Mob *who, float x, float y, float z, MobMovementMode mode);
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void PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading);
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void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
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void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
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void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode);
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void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
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void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
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void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mob_movement_mode);
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void PushStopMoving(MobMovementEntry &mob_movement_entry);
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void PushEvadeCombat(MobMovementEntry &mob_movement_entry);
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void HandleStuckBehavior(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode);
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