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Validate reward item instance
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@ -991,6 +991,7 @@ void ClientTaskState::RewardTask(Client *c, const TaskInformation *ti, ClientTas
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if (item_id > 0) {
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std::unique_ptr<EQ::ItemInstance> inst(database.CreateItem(item_id, charges));
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if (inst && inst->GetItem()) {
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bool stacked = c->TryStacking(inst.get());
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if (!stacked) {
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int16_t slot = c->GetInv().FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size);
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@ -1002,6 +1003,7 @@ void ClientTaskState::RewardTask(Client *c, const TaskInformation *ti, ClientTas
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}
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}
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}
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}
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// just use normal NPC faction ID stuff
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if (ti->faction_reward && ti->faction_amount == 0) {
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