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Fix reward item instance memory leak
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@ -990,8 +990,8 @@ void ClientTaskState::RewardTask(Client *c, const TaskInformation *ti, ClientTas
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}
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if (item_id > 0) {
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EQ::ItemInstance *inst = database.CreateItem(item_id, charges);
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bool stacked = c->TryStacking(inst);
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std::unique_ptr<EQ::ItemInstance> inst(database.CreateItem(item_id, charges));
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bool stacked = c->TryStacking(inst.get());
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if (!stacked) {
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int16_t slot = c->GetInv().FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size);
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c->SummonItem(item_id, charges, 0, 0, 0, 0, 0, 0, false, slot);
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