Cleaned up web interface server, starting work on getting tcp connections to persist then will hook it up to the websockets/http/whatever else we deem worthy.

This commit is contained in:
KimLS
2014-07-07 22:19:46 -07:00
parent 74f07f8e19
commit 9e3e8dbfa6
20 changed files with 158 additions and 634 deletions
+2 -2
View File
@@ -23,8 +23,8 @@ SET(world_sources
perl_EQW.cpp
perl_HTTPRequest.cpp
queryserv.cpp
socket_server.cpp
ucs.cpp
web_interface.cpp
wguild_mgr.cpp
world_logsys.cpp
WorldConfig.cpp
@@ -54,9 +54,9 @@ SET(world_headers
LoginServerList.h
net.h
queryserv.h
socket_server.h
SoFCharCreateData.h
ucs.h
web_interface.h
wguild_mgr.h
WorldConfig.h
worlddb.h
+5 -5
View File
@@ -46,7 +46,7 @@
#include "LauncherList.h"
#include "ucs.h"
#include "queryserv.h"
#include "socket_server.h"
#include "web_interface.h"
#ifdef _WINDOWS
#define snprintf _snprintf
@@ -61,7 +61,7 @@ extern ClientList client_list;
extern LauncherList launcher_list;
extern UCSConnection UCSLink;
extern QueryServConnection QSLink;
extern Socket_Server_Connection SSLink;
extern WebInterfaceConnection WILink;
extern volatile bool RunLoops;
ConsoleList console_list;
@@ -265,10 +265,10 @@ bool Console::Process() {
QSLink.SetConnection(tcpc);
tcpc = 0;
}
else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeSocket_Server)
else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeWebInterface)
{
_log(WORLD__CONSOLE, "New Socket Server Connection from %s:%d", inet_ntoa(in), GetPort());
SSLink.SetConnection(tcpc);
_log(WORLD__CONSOLE, "New WI Connection from %s:%d", inet_ntoa(in), GetPort());
WILink.SetConnection(tcpc);
tcpc = 0;
}
else {
+3 -3
View File
@@ -86,7 +86,7 @@
#include "AdventureManager.h"
#include "ucs.h"
#include "queryserv.h"
#include "socket_server.h"
#include "web_interface.h"
TimeoutManager timeout_manager;
EQStreamFactory eqsf(WorldStream,9000);
@@ -98,7 +98,7 @@ LoginServerList loginserverlist;
EQWHTTPServer http_server;
UCSConnection UCSLink;
QueryServConnection QSLink;
Socket_Server_Connection SSLink;
WebInterfaceConnection WILink;
LauncherList launcher_list;
AdventureManager adventure_manager;
DBAsync *dbasync = nullptr;
@@ -456,7 +456,7 @@ int main(int argc, char** argv) {
QSLink.Process();
SSLink.Process();
WILink.Process();
LFPGroupList.Process();
@@ -1,5 +1,5 @@
#include "../common/debug.h"
#include "socket_server.h"
#include "web_interface.h"
#include "WorldConfig.h"
#include "clientlist.h"
#include "zonelist.h"
@@ -12,33 +12,33 @@
extern ClientList client_list;
extern ZSList zoneserver_list;
Socket_Server_Connection::Socket_Server_Connection()
WebInterfaceConnection::WebInterfaceConnection()
{
Stream = 0;
stream = 0;
authenticated = false;
}
void Socket_Server_Connection::SetConnection(EmuTCPConnection *inStream)
void WebInterfaceConnection::SetConnection(EmuTCPConnection *inStream)
{
if(Stream)
if(stream)
{
_log(SOCKET_SERVER__ERROR, "Incoming Socket_Server Connection while we were already connected to a Socket_Server.");
Stream->Disconnect();
_log(WEB_INTERFACE__ERROR, "Incoming WebInterface Connection while we were already connected to a WebInterface.");
stream->Disconnect();
}
Stream = inStream;
stream = inStream;
authenticated = false;
}
bool Socket_Server_Connection::Process()
bool WebInterfaceConnection::Process()
{
if (!Stream || !Stream->Connected())
if (!stream || !stream->Connected())
return false;
ServerPacket *pack = 0;
while((pack = Stream->PopPacket()))
while((pack = stream->PopPacket()))
{
if (!authenticated)
{
@@ -56,7 +56,7 @@ bool Socket_Server_Connection::Process()
{
struct in_addr in;
in.s_addr = GetIP();
_log(SOCKET_SERVER__ERROR, "Socket_Server authorization failed.");
_log(WEB_INTERFACE__ERROR, "WebInterface authorization failed.");
ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@@ -68,7 +68,7 @@ bool Socket_Server_Connection::Process()
{
struct in_addr in;
in.s_addr = GetIP();
_log(SOCKET_SERVER__ERROR, "Socket_Server_ authorization failed.");
_log(WEB_INTERFACE__ERROR, "WebInterface authorization failed.");
ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@@ -78,7 +78,7 @@ bool Socket_Server_Connection::Process()
}
else
{
_log(SOCKET_SERVER__ERROR,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthorized zone access.");
_log(WEB_INTERFACE__ERROR, "**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthorized zone access.");
authenticated = true;
}
delete pack;
@@ -96,17 +96,12 @@ bool Socket_Server_Connection::Process()
}
case ServerOP_ZAAuth:
{
_log(SOCKET_SERVER__ERROR, "Got authentication from Socket_Server_ when they are already authenticated.");
break;
}
case ServerOP_LFGuildUpdate:
{
zoneserver_list.SendPacket(pack);
_log(WEB_INTERFACE__ERROR, "Got authentication from WebInterface when they are already authenticated.");
break;
}
default:
{
_log(SOCKET_SERVER__ERROR, "Unknown ServerOPcode from Socket_Server_ 0x%04x, size %d", pack->opcode, pack->size);
_log(WEB_INTERFACE__ERROR, "Unknown ServerOPcode from WebInterface 0x%04x, size %d", pack->opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
@@ -117,11 +112,11 @@ bool Socket_Server_Connection::Process()
return(true);
}
bool Socket_Server_Connection::SendPacket(ServerPacket* pack)
bool WebInterfaceConnection::SendPacket(ServerPacket* pack)
{
if(!Stream)
if(!stream)
return false;
return Stream->SendPacket(pack);
return stream->SendPacket(pack);
}
@@ -1,23 +1,23 @@
#ifndef Socket_Server__H
#define Socket_Server__H
#ifndef WORLD_WEB_INTERFACE_H
#define WORLD_WEB_INTERFACE_H
#include "../common/types.h"
#include "../common/EmuTCPConnection.h"
#include "../common/servertalk.h"
class Socket_Server_Connection
class WebInterfaceConnection
{
public:
Socket_Server_Connection();
WebInterfaceConnection();
void SetConnection(EmuTCPConnection *inStream);
bool Process();
bool SendPacket(ServerPacket* pack);
void Disconnect() { if(Stream) Stream->Disconnect(); }
void Disconnect() { if(stream) stream->Disconnect(); }
void SendMessage(const char *From, const char *Message);
private:
inline uint32 GetIP() const { return Stream ? Stream->GetrIP() : 0; }
EmuTCPConnection *Stream;
inline uint32 GetIP() const { return stream ? stream->GetrIP() : 0; }
EmuTCPConnection *stream;
bool authenticated;
};
#endif /*Socket_Server__H_*/
#endif /*WORLD_WEB_INTERFACE_H*/