Fix compiler warnings

This commit is contained in:
Akkadius
2020-08-15 19:03:25 -05:00
parent f6e544a2e6
commit 9d0f7781b4
5 changed files with 40 additions and 7 deletions
+2 -2
View File
@@ -394,7 +394,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
for (int i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invslot::EQUIPMENT_END; i++)
if (petinv[i]) {
item = database.GetItem(petinv[i]);
npc->AddLootDrop(item, &npc->itemlist, LootDropEntries_Struct{ .equip_item = 1 }, true);
npc->AddLootDrop(item, &npc->itemlist, NPC::NewLootDropEntry(), true);
}
}
@@ -625,7 +625,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
bool petCanHaveNoDrop = (RuleB(Pets, CanTakeNoDrop) && _CLIENTPET(this) && GetPetType() <= petOther);
if (!noDrop || petCanHaveNoDrop) {
AddLootDrop(item2, &itemlist, LootDropEntries_Struct{.equip_item = 1}, true);
AddLootDrop(item2, &itemlist, NPC::NewLootDropEntry(), true);
}
}
}