Fix compiler warnings

This commit is contained in:
Akkadius
2020-08-15 19:03:25 -05:00
parent f6e544a2e6
commit 9d0f7781b4
5 changed files with 40 additions and 7 deletions
+25 -2
View File
@@ -277,6 +277,22 @@ bool NPC::MeetsLootDropLevelRequirements(LootDropEntries_Struct loot_drop)
return true;
}
LootDropEntries_Struct NPC::NewLootDropEntry()
{
LootDropEntries_Struct loot_drop{};
loot_drop.item_id = 0;
loot_drop.item_charges = 1;
loot_drop.equip_item = 1;
loot_drop.chance = 0;
loot_drop.trivial_min_level = 0;
loot_drop.trivial_max_level = 0;
loot_drop.npc_min_level = 0;
loot_drop.npc_max_level = 0;
loot_drop.multiplier = 0;
return loot_drop;
}
//if itemlist is null, just send wear changes
void NPC::AddLootDrop(
const EQ::ItemData *item2,
@@ -509,7 +525,10 @@ void NPC::AddLootDrop(
void NPC::AddItem(const EQ::ItemData* item, uint16 charges, bool equipitem) {
//slot isnt needed, its determined from the item.
AddLootDrop(item, &itemlist, LootDropEntries_Struct{ .equip_item = static_cast<uint8>(equipitem ? 1 : 0) }, true);
auto loot_drop_entry = NPC::NewLootDropEntry();
loot_drop_entry.equip_item = static_cast<uint8>(equipitem ? 1 : 0);
AddLootDrop(item, &itemlist, loot_drop_entry, true);
}
void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) {
@@ -517,7 +536,11 @@ void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem, uint32 aug1, ui
const EQ::ItemData * i = database.GetItem(itemid);
if(i == nullptr)
return;
AddLootDrop(i, &itemlist, LootDropEntries_Struct{ .equip_item = equipitem }, true, aug1, aug2, aug3, aug4, aug5, aug6);
auto loot_drop_entry = NPC::NewLootDropEntry();
loot_drop_entry.equip_item = static_cast<uint8>(equipitem ? 1 : 0);
AddLootDrop(i, &itemlist, loot_drop_entry, true, aug1, aug2, aug3, aug4, aug5, aug6);
}
void NPC::AddLootTable() {