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Fix compiler warnings
This commit is contained in:
+25
-2
@@ -277,6 +277,22 @@ bool NPC::MeetsLootDropLevelRequirements(LootDropEntries_Struct loot_drop)
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return true;
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}
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LootDropEntries_Struct NPC::NewLootDropEntry()
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{
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LootDropEntries_Struct loot_drop{};
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loot_drop.item_id = 0;
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loot_drop.item_charges = 1;
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loot_drop.equip_item = 1;
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loot_drop.chance = 0;
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loot_drop.trivial_min_level = 0;
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loot_drop.trivial_max_level = 0;
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loot_drop.npc_min_level = 0;
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loot_drop.npc_max_level = 0;
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loot_drop.multiplier = 0;
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return loot_drop;
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}
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//if itemlist is null, just send wear changes
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void NPC::AddLootDrop(
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const EQ::ItemData *item2,
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@@ -509,7 +525,10 @@ void NPC::AddLootDrop(
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void NPC::AddItem(const EQ::ItemData* item, uint16 charges, bool equipitem) {
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//slot isnt needed, its determined from the item.
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AddLootDrop(item, &itemlist, LootDropEntries_Struct{ .equip_item = static_cast<uint8>(equipitem ? 1 : 0) }, true);
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auto loot_drop_entry = NPC::NewLootDropEntry();
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loot_drop_entry.equip_item = static_cast<uint8>(equipitem ? 1 : 0);
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AddLootDrop(item, &itemlist, loot_drop_entry, true);
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}
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void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) {
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@@ -517,7 +536,11 @@ void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem, uint32 aug1, ui
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const EQ::ItemData * i = database.GetItem(itemid);
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if(i == nullptr)
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return;
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AddLootDrop(i, &itemlist, LootDropEntries_Struct{ .equip_item = equipitem }, true, aug1, aug2, aug3, aug4, aug5, aug6);
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auto loot_drop_entry = NPC::NewLootDropEntry();
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loot_drop_entry.equip_item = static_cast<uint8>(equipitem ? 1 : 0);
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AddLootDrop(i, &itemlist, loot_drop_entry, true, aug1, aug2, aug3, aug4, aug5, aug6);
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}
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void NPC::AddLootTable() {
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