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Tweak spell dot stacking exempt based on client
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+2
-1
@@ -700,7 +700,7 @@ struct SPDat_Spell_Struct
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/* 145 */ //int16 spellanim; // Doesn't look like it's the same as #doanim, so not sure what this is
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/* 146 */ int8 uninterruptable; // Looks like anything != 0 is uninterruptable. Values are mostly -1, 0, & 1 (Fetid Breath = 90?)
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/* 147 */ int16 ResistDiff;
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/* 148 */ int8 dot_stacking_exempt; // If 1 doesn't stack with self cast by others. If -1 (not implemented) doesn't stack with same effect (???)
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/* 148 */ bool dot_stacking_exempt;
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/* 149 */ //int deletable;
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/* 150 */ uint16 RecourseLink;
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/* 151 */ bool no_partial_resist; // 151: -1, 0, or 1
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@@ -882,6 +882,7 @@ uint32 GetPartialMagicRuneReduction(uint32 spell_id);
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uint32 GetPartialMeleeRuneAmount(uint32 spell_id);
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uint32 GetPartialMagicRuneAmount(uint32 spell_id);
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bool NoDetrimentalSpellAggro(uint16 spell_id);
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bool IsStackableDot(uint16 spell_id);
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int CalcPetHp(int levelb, int classb, int STA = 75);
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const char *GetRandPetName();
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