Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration

Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell
Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name
Fixed issues that arose from the 10/03/2013 changes
This commit is contained in:
Michael Cook
2013-10-08 17:24:07 -04:00
parent 24308aec6c
commit 9a19a00bdc
8 changed files with 19 additions and 15 deletions
-9
View File
@@ -3033,15 +3033,6 @@ void Mob::SetDeltas(float dx, float dy, float dz, float dh) {
delta_heading = static_cast<int>(dh);
}
bool Mob::HasBuffIcon(Mob *caster, Mob *target, uint16 spell_id)
{
if((caster->CalcBuffDuration(caster, target, spell_id)-1) > 0)
return true;
else
return false;
}
void Mob::SetEntityVariable(const char *id, const char *m_var)
{
std::string n_m_var = m_var;