mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-30 10:51:30 +00:00
fixed issue with stackable items summoning with 0 charges
This commit is contained in:
parent
6b4b259753
commit
24308aec6c
@ -1,5 +1,8 @@
|
||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||
-------------------------------------------------------
|
||||
== 10/05/2013 ==
|
||||
Sorvani: fixed issue with stackable items being created with 0 charges cause by fix to SummonItems
|
||||
|
||||
== 10/03/2013 ==
|
||||
demonstar55: Fix when the random +1 tick is added to nerf extension focus effects to where they should be
|
||||
|
||||
|
||||
@ -207,13 +207,14 @@ void Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
Message(0, "No such item: %i", item_id);
|
||||
return;
|
||||
} else {
|
||||
// if 0 and max charges 0 and stackable, set the created item charge to 1
|
||||
if (charges == 0 && item->MaxCharges == 0 && item->Stackable) {
|
||||
// if the item is stackable and the charge amount is -1 or 0 then set to 1 charge.
|
||||
// removed && item->MaxCharges == 0 if -1 or 0 was passed max charges is irrelevant
|
||||
if (charges <= 0 && item->Stackable) {
|
||||
charges = 1;
|
||||
// if the charges is -1, then no charge value was passed in set to max charges
|
||||
} else if(charges == -1) {
|
||||
charges = item->MaxCharges;
|
||||
// in any other situatino just use charges as passed
|
||||
// in any other situation just use charges as passed
|
||||
}
|
||||
}
|
||||
// Checking to see if the Item is lore or not.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user