Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration

Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell
Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name
Fixed issues that arose from the 10/03/2013 changes
This commit is contained in:
Michael Cook
2013-10-08 17:24:07 -04:00
parent 24308aec6c
commit 9a19a00bdc
8 changed files with 19 additions and 15 deletions
+1 -1
View File
@@ -9329,7 +9329,7 @@ int32 Bot::GetActSpellCasttime(uint16 spell_id, int32 casttime) {
|| botclass == PALADIN || botclass == BEASTLORD ))
cast_reducer += (GetLevel()-50)*3;
if((casttime >= 4000) && BeneficialSpell(spell_id) && ((CalcBuffDuration(this,this,spell_id)-1) > 0)) {
if((casttime >= 4000) && BeneficialSpell(spell_id) && IsBuffSpell(spell_id)) {
switch (GetAA(aaSpellCastingDeftness)) {
case 1:
cast_reducer += 5;