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Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration
Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name Fixed issues that arose from the 10/03/2013 changes
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@@ -987,6 +987,13 @@ bool IsSelfConversionSpell(uint16 spell_id) {
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return false;
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}
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// returns true for both detrimental and beneficial buffs
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bool IsBuffSpell(uint16 spell_id) {
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if(IsValidSpell(spell_id) && (spells[spell_id].buffduration || spells[spell_id].buffdurationformula))
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return true;
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return false;
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}
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uint32 GetMorphTrigger(uint32 spell_id)
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{
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for(int i = 0; i < EFFECT_COUNT; ++i)
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