Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration

Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell
Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name
Fixed issues that arose from the 10/03/2013 changes
This commit is contained in:
Michael Cook
2013-10-08 17:24:07 -04:00
parent 24308aec6c
commit 9a19a00bdc
8 changed files with 19 additions and 15 deletions
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 10/08/2013 ==
demonstar55: Added IsBuffSpell(spell_id) that will return true if the spell has a duration, so would end up in effects/song/discs etc windows on the client
demonstar55: Replaced instances of using CalcBuffDuration to determine if a spell was a buff with IsBuffSpell
demonstar55: Removed Mob::HasBuffIcon since it was doing what IsBuffSpell does in a more convoluted way with a rather misleading name
demonstar55: Fixed issues that arose from the 10/03/2013 change
== 10/05/2013 ==
Sorvani: fixed issue with stackable items being created with 0 charges cause by fix to SummonItems