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Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration
Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name Fixed issues that arose from the 10/03/2013 changes
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 10/08/2013 ==
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demonstar55: Added IsBuffSpell(spell_id) that will return true if the spell has a duration, so would end up in effects/song/discs etc windows on the client
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demonstar55: Replaced instances of using CalcBuffDuration to determine if a spell was a buff with IsBuffSpell
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demonstar55: Removed Mob::HasBuffIcon since it was doing what IsBuffSpell does in a more convoluted way with a rather misleading name
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demonstar55: Fixed issues that arose from the 10/03/2013 change
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== 10/05/2013 ==
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Sorvani: fixed issue with stackable items being created with 0 charges cause by fix to SummonItems
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