From 9a157fa02870f671d02a4e3e392a95e4b0a04a4f Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Tue, 21 Feb 2017 17:54:25 -0500 Subject: [PATCH] Turn aggro meter off by default until more tested Reports of it being too spammy and causing DCs --- common/ruletypes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/ruletypes.h b/common/ruletypes.h index a0bf01496..20430735a 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -114,7 +114,7 @@ RULE_BOOL(Character, CheckCursorEmptyWhenLooting, true) // If true, a player can RULE_BOOL(Character, MaintainIntoxicationAcrossZones, true) // If true, alcohol effects are maintained across zoning and logging out/in. RULE_BOOL(Character, EnableDiscoveredItems, true) // If enabled, it enables EVENT_DISCOVER_ITEM and also saves character names and timestamps for the first time an item is discovered. RULE_BOOL(Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients. -RULE_BOOL(Character, EnableAggroMeter, true) // Enable Aggro Meter, for users with RoF and later clients. +RULE_BOOL(Character, EnableAggroMeter, false) // Enable Aggro Meter, for users with RoF and later clients. RULE_BOOL(Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap RULE_INT(Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update RULE_INT(Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.