[Bug Fix] Bots will now load AAs properly when spawned. (#3544)

* [Bug Fix] Bots will now load AAs properly when spawned.

* formatting

* formatting

* formatting

* formatting

* formatting (for real this time)

* formatting (for real this time)

* Formatting
This commit is contained in:
Aeadoin
2023-08-13 15:57:27 -04:00
committed by GitHub
parent 919a92bda3
commit 9a07142a9b
3 changed files with 13 additions and 5 deletions
+10 -1
View File
@@ -119,7 +119,15 @@ Bot::Bot(NPCType *npcTypeData, Client* botOwner) : NPC(npcTypeData, nullptr, glm
}
// This constructor is used when the bot is loaded out of the database
Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData)
Bot::Bot(
uint32 botID,
uint32 botOwnerCharacterID,
uint32 botSpellsID,
double totalPlayTime,
uint32 lastZoneId,
NPCType *npcTypeData,
int32 expansion_bitmask
)
: NPC(npcTypeData, nullptr, glm::vec4(), Ground, false), rest_timer(1), ping_timer(1)
{
GiveNPCTypeData(npcTypeData);
@@ -161,6 +169,7 @@ Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double to
RestRegenHP = 0;
RestRegenMana = 0;
RestRegenEndurance = 0;
m_expansion_bitmask = expansion_bitmask;
SetBotID(botID);
SetBotSpellID(botSpellsID);
SetSpawnStatus(false);