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Fix repop crash
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+1
-1
@@ -154,7 +154,7 @@ bool Spawn2::Process() {
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return true;
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}
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if (timer.Check()) {
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if (timer.Check() && zone->spawn2_timer.Enabled()) {
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timer.Disable();
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LogSpawns("Spawn2 [{}]: Timer has triggered", spawn2_id);
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