Pathing underwater works a lot better now.

This commit is contained in:
KimLS
2016-01-18 15:22:17 -08:00
parent a6a06de994
commit 978650eb1f
5 changed files with 86 additions and 24 deletions
+4
View File
@@ -309,6 +309,10 @@ PathfindingRoute::~PathfindingRoute()
bool PathfindingRoute::DestinationValid(const glm::vec3 &dest)
{
if (m_current_node >= 255) {
return false;
}
auto dist = vec_dist(dest, m_dest);
if (dist <= max_dest_drift) {
return true;