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Moved create new NPC command case (0) from NPCSpawnDB into method CreateNewNPCCommand
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parent
37d3daaf9a
commit
970f7e01a9
19
zone/npc.cpp
19
zone/npc.cpp
@ -962,7 +962,7 @@ NPC* NPC::SpawnNPC(const char* spawncommand, float in_x, float in_y, float in_z,
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}
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}
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uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn, uint32 extra) {
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uint32 ZoneDatabase::CreateNewNPCCommand(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn, uint32 extra) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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MYSQL_RES *result;
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@ -970,8 +970,6 @@ uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_ver
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uint32 tmp = 0;
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uint32 tmp2 = 0;
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uint32 last_insert_id = 0;
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switch (command) {
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case 0: { // Create a new NPC and add all spawn related data
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uint32 npc_type_id = 0;
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uint32 spawngroupid;
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if (extra && c && c->GetZoneID())
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@ -997,7 +995,6 @@ uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_ver
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npc_type_id = starting_npc_id;
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}
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}
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safe_delete_array(query);
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mysql_free_result(result);
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}
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@ -1045,7 +1042,19 @@ uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_ver
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if(c) c->LogSQL(query);
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safe_delete_array(query);
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return true;
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break;
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}
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uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn, uint32 extra) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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uint32 tmp = 0;
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uint32 tmp2 = 0;
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uint32 last_insert_id = 0;
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switch (command) {
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case 0: { // Create a new NPC and add all spawn related data
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return CreateNewNPCCommand(command, zone, zone_version, c, spawn, extra);
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}
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case 1:{ // Add new spawn group and spawn point for an existing NPC Type ID
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tmp2 = spawn->GetNPCTypeID();
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@ -372,6 +372,7 @@ public:
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*/
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const NPCType* GetNPCType(uint32 id);
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uint32 NPCSpawnDB(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn = 0, uint32 extra = 0); // 0 = Create 1 = Add; 2 = Update; 3 = Remove; 4 = Delete
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uint32 CreateNewNPCCommand(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn, uint32 extra);
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bool SetSpecialAttkFlag(uint8 id, const char* flag);
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bool GetPetEntry(const char *pet_type, PetRecord *into);
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bool GetPoweredPetEntry(const char *pet_type, int16 petpower, PetRecord *into);
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