mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 09:06:46 +00:00
Finish SharedTaskManager::HandleTaskRequest
Cleaned up some other functions as well
This commit is contained in:
@@ -96,6 +96,8 @@ public:
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inline int GetCurrentSharedTaskID() const { return shared_task_id; }
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inline void SetCurrentSharedTaskID(int in) { shared_task_id = in; }
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inline bool HasFreeSharedTaskSlot() const { return shared_task_id == 0; }
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inline void SetSharedTask(SharedTask *in) { m_shared_task = in; }
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inline SharedTask *GetSharedTask() const { return m_shared_task; }
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private:
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void ClearVars(bool iAll = false);
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+81
-8
@@ -13,8 +13,19 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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if (!pack)
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return;
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/*
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* Things done in zone:
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* Verified we were requesting a shared task
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* Verified leader has a slot available
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* Verified leader met level reqs
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* Verified repeatable or not completed (not doing that here?)
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* Verified leader doesn't have a lock out
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* Verified the group/raid met min/max player counts
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*/
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char tmp_str[64] = { 0 };
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int task_id = pack->ReadUInt32();
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int npc_id = pack->ReadUInt32();
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pack->ReadString(tmp_str);
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std::string leader_name = tmp_str;
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int player_count = pack->ReadUInt32();
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@@ -30,8 +41,9 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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auto pc = client_list.FindCharacter(leader_name.c_str());
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if (pc) {
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// failure TODO: appropriate message
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 8);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteUInt32(npc_id);
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pack->WriteString(leader_name.c_str());
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zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
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safe_delete(pack);
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@@ -45,8 +57,9 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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auto pc = client_list.FindCharacter(leader_name.c_str());
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if (pc) {
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// failure TODO: appropriate message
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 8);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteUInt32(npc_id);
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pack->WriteString(leader_name.c_str());
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zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
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safe_delete(pack);
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@@ -66,13 +79,17 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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if (players.empty()) {
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// send instant success to leader
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SerializeBuffer buf(10);
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buf.WriteInt32(id); // task's ID
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buf.WriteInt32(id); // shared task's ID
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buf.WriteInt32(task_id); // ID of the task's data
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buf.WriteInt32(npc_id); // NPC we're requesting from
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buf.WriteString(leader_name); // leader's name
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buf.WriteInt32(0); // member list minus leader
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auto pack = new ServerPacket(ServerOP_TaskGrant, buf);
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zoneserver_list.SendPacket(cle_leader->zone(), cle_leader->instance(), pack);
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safe_delete(pack);
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tasks.erase(ret.first);
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task.SetCLESharedTasks();
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return;
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}
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@@ -83,8 +100,9 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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// make sure we don't have a shared task already
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if (!cle->HasFreeSharedTaskSlot()) {
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// failure TODO: appropriate message
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 8);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteUInt32(npc_id);
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pack->WriteString(leader_name.c_str());
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zoneserver_list.SendPacket(cle_leader->zone(), cle_leader->instance(), pack);
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safe_delete(pack);
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@@ -95,8 +113,9 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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// make sure our level is right
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if (!AppropriateLevel(task_id, cle->level())) {
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// failure TODO: appropriate message
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 8);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteUInt32(npc_id);
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pack->WriteString(leader_name.c_str());
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zoneserver_list.SendPacket(cle_leader->zone(), cle_leader->instance(), pack);
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safe_delete(pack);
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@@ -108,8 +127,9 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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int expires = cle->GetTaskLockoutExpire(task_id);
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if ((expires - Timer::GetCurrentTime()) >= 0) {
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// failure TODO: appropriate message, we need to send the timestamp here
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 8);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteUInt32(npc_id);
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pack->WriteString(leader_name.c_str());
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zoneserver_list.SendPacket(cle_leader->zone(), cle_leader->instance(), pack);
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safe_delete(pack);
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@@ -121,7 +141,21 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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task.AddMember(name, cle);
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}
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}
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// TODO: what do now!
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// fire off to zone we're done!
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SerializeBuffer buf(10 + 10 * players.size());
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buf.WriteInt32(id); // shared task's ID
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buf.WriteInt32(task_id); // ID of the task's data
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buf.WriteInt32(npc_id); // NPC we're requesting from
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buf.WriteString(leader_name); // leader's name
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task.SerializeMembers(buf, false); // everyone but leader
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auto reply = new ServerPacket(ServerOP_TaskGrant, buf);
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zoneserver_list.SendPacket(cle_leader->zone(), cle_leader->instance(), reply);
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safe_delete(reply);
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task.SetCLESharedTasks();
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return;
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}
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/*
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@@ -171,6 +205,13 @@ bool SharedTaskManager::AppropriateLevel(int id, int level) const
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return true;
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}
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/*
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* This will check if any tasks have expired
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*/
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void SharedTaskManager::Process()
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{
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}
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/*
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* When a player leaves world they will tell us to clean up their pointer
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* This is NOT leaving the shared task, just crashed or something
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@@ -187,3 +228,35 @@ void SharedTask::MemberLeftGame(ClientListEntry *cle)
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it->cle = nullptr;
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}
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/*
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* Serializes Members into the SerializeBuffer
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* Starts with count then followed by names null-termed
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* In the future this will include monster mission shit
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*/
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void SharedTask::SerializeMembers(SerializeBuffer &buf, bool include_leader) const
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{
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buf.WriteInt32(include_leader ? members.size() : members.size() - 1);
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for (auto && m : members) {
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if (!include_leader && m.leader)
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continue;
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buf.WriteString(m.name);
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// TODO: live also has monster mission class choice in here
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}
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}
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/*
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* This sets the CLE's quick look up shared task stuff
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*/
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void SharedTask::SetCLESharedTasks()
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{
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for (auto &&m : members) {
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if (m.cle == nullptr) // shouldn't happen ....
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continue;
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m.cle->SetSharedTask(this);
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m.cle->SetCurrentSharedTaskID(id);
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}
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}
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@@ -13,6 +13,7 @@ struct SharedTaskMember {
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std::string name;
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ClientListEntry *cle;
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bool leader;
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// TODO: monster mission stuff
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SharedTaskMember() : leader(false), cle(nullptr) {}
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SharedTaskMember(std::string name, ClientListEntry *cle, bool leader) : name(name), cle(cle), leader(leader) {}
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};
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@@ -32,6 +33,9 @@ public:
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void MemberLeftGame(ClientListEntry *cle);
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const std::string &GetLeaderName() const { return leader_name; }
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void SerializeMembers(SerializeBuffer &buf, bool include_leader = true) const;
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void SetCLESharedTasks();
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private:
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int id; // id we have in our map
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int task_id; // ID of the task we're on
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@@ -52,6 +56,8 @@ public:
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// IPC packet processing
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void HandleTaskRequest(ServerPacket *pack);
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void Process();
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private:
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int GetNextID();
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int next_id;
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