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Flush out task verification steps
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parent
e1bb3301a5
commit
eb98eef1b9
@ -95,6 +95,7 @@ public:
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int GetTaskLockoutTimeLeft(int id) const;
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inline int GetCurrentSharedTaskID() const { return shared_task_id; }
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inline void SetCurrentSharedTaskID(int in) { shared_task_id = in; }
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inline bool HasFreeSharedTaskSlot() const { return shared_task_id == 0; }
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private:
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void ClearVars(bool iAll = false);
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@ -29,6 +29,7 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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if (it == task_information.end()) { // not loaded! bad id or not shared task
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auto pc = client_list.FindCharacter(leader_name.c_str());
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if (pc) {
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// failure TODO: appropriate message
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteString(leader_name.c_str());
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@ -43,6 +44,7 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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if (!ret.second) {
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auto pc = client_list.FindCharacter(leader_name.c_str());
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if (pc) {
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// failure TODO: appropriate message
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteString(leader_name.c_str());
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@ -52,14 +54,14 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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return;
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}
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auto cle = client_list.FindCharacter(leader_name.c_str());
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if (cle == nullptr) {// something went wrong
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auto cle_leader = client_list.FindCharacter(leader_name.c_str());
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if (cle_leader == nullptr) {// something went wrong
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tasks.erase(ret.first);
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return;
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}
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auto &task = ret.first->second;
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task.AddMember(leader_name, cle, true);
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task.AddMember(leader_name, cle_leader, true);
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if (players.empty()) {
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// send instant success to leader
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@ -68,25 +70,58 @@ void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
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buf.WriteString(leader_name); // leader's name
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auto pack = new ServerPacket(ServerOP_TaskGrant, buf);
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zoneserver_list.SendPacket(cle->zone(), cle->instance(), pack);
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zoneserver_list.SendPacket(cle_leader->zone(), cle_leader->instance(), pack);
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safe_delete(pack);
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tasks.erase(ret.first);
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return;
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}
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for (auto &&name : players) {
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// look up CLEs by name, tell them we need to know if they can be added
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cle = client_list.FindCharacter(name.c_str());
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auto cle = client_list.FindCharacter(name.c_str());
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if (cle) {
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// make sure we don't have a shared task already
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if (!cle->HasFreeSharedTaskSlot()) {
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// failure TODO: appropriate message
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteString(leader_name.c_str());
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zoneserver_list.SendPacket(cle_leader->zone(), cle_leader->instance(), pack);
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safe_delete(pack);
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tasks.erase(ret.first);
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return;
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}
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// make sure our level is right
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if (!AppropriateLevel(task_id, cle->level())) {
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// failure TODO: appropriate message
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteString(leader_name.c_str());
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zoneserver_list.SendPacket(cle_leader->zone(), cle_leader->instance(), pack);
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safe_delete(pack);
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tasks.erase(ret.first);
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return;
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}
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// check our lock out timer
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int expires = cle->GetTaskLockoutExpire(task_id);
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if ((expires - Timer::GetCurrentTime()) >= 0) {
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// failure TODO: appropriate message, we need to send the timestamp here
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auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
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pack->WriteUInt32(0); // string ID or just generic fail message
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pack->WriteString(leader_name.c_str());
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zoneserver_list.SendPacket(cle_leader->zone(), cle_leader->instance(), pack);
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safe_delete(pack);
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tasks.erase(ret.first);
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return;
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}
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// we're good, add to task
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task.AddMember(name, cle);
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}
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}
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// TODO: what do now!
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}
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/*
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@ -115,6 +150,27 @@ int SharedTaskManager::GetNextID()
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return next_id;
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}
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/*
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* returns true if the level fits in the task's defined range
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*/
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bool SharedTaskManager::AppropriateLevel(int id, int level) const
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{
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auto it = task_information.find(id);
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// doesn't exist
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if (it == task_information.end())
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return false;
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auto &task = it->second;
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if (task.MinLevel && level < task.MinLevel)
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return false;
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if (task.MaxLevel && level > task.MaxLevel)
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return false;
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return true;
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}
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/*
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* When a player leaves world they will tell us to clean up their pointer
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* This is NOT leaving the shared task, just crashed or something
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@ -47,6 +47,8 @@ public:
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bool LoadSharedTaskState();
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bool LoadSharedTasks();
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bool AppropriateLevel(int id, int level) const;
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// IPC packet processing
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void HandleTaskRequest(ServerPacket *pack);
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