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Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs Implemented ability to fine tune AI casting behavior/timers Global rules for AI casting behavior/timers NPC Ranged attack updates, set skill and ammo type in npc_types Various clean ups in attack related functions. Other minor fixes. See Change Log, +required, +optional SQL
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@@ -94,8 +94,10 @@ struct NPCType
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char special_abilities[512];
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uint16 d_meele_texture1;
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uint16 d_meele_texture2;
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char ammo_idfile[30];
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uint8 prim_melee_type;
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uint8 sec_melee_type;
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uint8 ranged_type;
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int32 hp_regen;
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int32 mana_regen;
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int32 aggroradius; // added for AI improvement - neotokyo
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