Updates to npc_spells and npc_types table.

Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
This commit is contained in:
KayenEQ
2014-07-10 22:46:39 -04:00
parent a96784aa18
commit 965bb039be
18 changed files with 488 additions and 321 deletions
+2
View File
@@ -94,8 +94,10 @@ struct NPCType
char special_abilities[512];
uint16 d_meele_texture1;
uint16 d_meele_texture2;
char ammo_idfile[30];
uint8 prim_melee_type;
uint8 sec_melee_type;
uint8 ranged_type;
int32 hp_regen;
int32 mana_regen;
int32 aggroradius; // added for AI improvement - neotokyo