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Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs Implemented ability to fine tune AI casting behavior/timers Global rules for AI casting behavior/timers NPC Ranged attack updates, set skill and ammo type in npc_types Various clean ups in attack related functions. Other minor fixes. See Change Log, +required, +optional SQL
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-1
@@ -43,9 +43,25 @@ struct DBnpcspellseffects_entries_Struct {
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struct DBnpcspells_Struct {
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uint32 parent_list;
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int16 attack_proc;
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uint16 attack_proc;
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uint8 proc_chance;
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uint16 range_proc;
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int16 rproc_chance;
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uint16 defensive_proc;
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int16 dproc_chance;
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uint32 numentries;
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uint32 fail_recast;
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uint32 engaged_no_sp_recast_min;
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uint32 engaged_no_sp_recast_max;
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uint8 engaged_beneficial_self_chance;
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uint8 engaged_beneficial_other_chance;
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uint8 engaged_detrimental_chance;
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uint32 pursue_no_sp_recast_min;
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uint32 pursue_no_sp_recast_max;
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uint8 pursue_detrimental_chance;
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uint32 idle_no_sp_recast_min;
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uint32 idle_no_sp_recast_max;
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uint8 idle_beneficial_chance;
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DBnpcspells_entries_Struct entries[0];
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};
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