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Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs Implemented ability to fine tune AI casting behavior/timers Global rules for AI casting behavior/timers NPC Ranged attack updates, set skill and ammo type in npc_types Various clean ups in attack related functions. Other minor fixes. See Change Log, +required, +optional SQL
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-- npc_types
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ALTER TABLE `npc_types` ADD `ammo_idfile` varchar( 30 ) NOT NULL DEFAULT 'IT10' AFTER `d_meele_texture2`;
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ALTER TABLE `npc_types` ADD `ranged_type` tinyint( 4 ) UNSIGNED NOT NULL DEFAULT '7' AFTER `sec_melee_type`;
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-- npc spells
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ALTER TABLE `npc_spells` ADD `range_proc` smallint(5) NOT NULL DEFAULT '-1';
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ALTER TABLE `npc_spells` ADD `rproc_chance` smallint(5) NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `defensive_proc` smallint(5) NOT NULL DEFAULT '-1';
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ALTER TABLE `npc_spells` ADD `dproc_chance` smallint(5) NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `fail_recast` int(11) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `engaged_no_sp_recast_min` int(11) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `engaged_no_sp_recast_max` int(11) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `engaged_b_self_chance` tinyint(3) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `engaged_b_other_chance` tinyint(3) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `engaged_d_chance` tinyint(3) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `pursue_no_sp_recast_min` int(3) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `pursue_no_sp_recast_max` int(11) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `pursue_d_chance` tinyint(3) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `idle_no_sp_recast_min` int(11) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `idle_no_sp_recast_max` int(11) unsigned NOT NULL DEFAULT '0';
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ALTER TABLE `npc_spells` ADD `idle_b_chance` tinyint(11) unsigned NOT NULL DEFAULT '0';
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