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Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
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@@ -1565,7 +1565,7 @@ void QuestManager::ding() {
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void QuestManager::rebind(int zoneid, const glm::vec3& location) {
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QuestManagerCurrentQuestVars();
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if(initiator && initiator->IsClient()) {
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initiator->SetBindPoint(zoneid, 0, location);
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initiator->SetBindPoint(0, zoneid, 0, location);
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}
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}
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