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Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
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@@ -1072,7 +1072,7 @@ XS(XS_Client_SetBindPoint)
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new_z = (float)SvNV(ST(5));
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}
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THIS->SetBindPoint(to_zone, to_instance, glm::vec3(new_x, new_y, new_z));
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THIS->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x, new_y, new_z));
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}
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XSRETURN_EMPTY;
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}
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