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Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
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@@ -1,5 +1,13 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 03/05/2016 ==
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mackal: Implement extra bind points (secondary recall)
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For SE_Gate, base2 is which bind to use (starting at 1)
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For SE_BindAffinity, base1 is which bind to set (starting at 1)
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For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
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There was actually no spells that don't send to the main bind, but it uses a base1 of 1 which matches with SE_Gate
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This also doesn't break anything
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== 03/01/2016 ==
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Uleat: Fix for LDoN treasure 'npcs' not leaving a corpse (please report any issues..)
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