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Small changes to encounter stuff
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+3
-1
@@ -34,12 +34,13 @@ class QuestManager {
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Client *initiator;
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ItemInst* questitem;
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bool depop_npc;
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std::string encounter;
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};
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public:
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QuestManager();
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virtual ~QuestManager();
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void StartQuest(Mob *_owner, Client *_initiator = nullptr, ItemInst* _questitem = nullptr);
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void StartQuest(Mob *_owner, Client *_initiator = nullptr, ItemInst* _questitem = nullptr, std::string encounter = "");
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void EndQuest();
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bool QuestsRunning() { return !quests_running_.empty(); }
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@@ -252,6 +253,7 @@ public:
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NPC *GetNPC() const;
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Mob *GetOwner() const;
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ItemInst *GetQuestItem() const;
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std::string GetEncounter() const;
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inline bool ProximitySayInUse() { return HaveProximitySays; }
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#ifdef BOTS
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