Use Case 1, 2, 3,4,7 working.

Need to fix 5, 6, 8
This commit is contained in:
neckkola
2022-01-08 00:03:05 -04:00
parent b8b5ca0e67
commit 947fb239a9
2 changed files with 240 additions and 256 deletions
+30 -46
View File
@@ -10189,6 +10189,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
}
}
}
//No raid exists.
else
{ // A raid does not already exist. One needs to be created before going forward
Group* player_invited_group = player_accepting_invite->GetGroup();
@@ -10314,80 +10315,63 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
raid->GroupUpdate(raid_free_group_id);
}
/* Target does not have a group */
//No raid and bot owner does not have group. Now check for bot having a group
else {
if (player_invited_group) {
// No raid, No bot owner group, bot has group
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
Client* addClientig = nullptr;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
for (int x = 0; x < 6; x++) {
if (player_invited_group->members[x]) {
if (!addClientig) {
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot()) {
addClientig = player_invited_group->members[x]->CastToClient();
raid->SetGroupLeader(addClientig->GetName());
}
}
if (player_invited_group->IsLeader(player_invited_group->members[x])) {
Client* c = nullptr;
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, 0, true, true, true);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
Bot* b = nullptr;
if (player_invited_group->members[x]->IsBot()) {
b = player_invited_group->members[x]->CastToBot();
if (x == 0) {
raid->AddBot(b, 0, false, true, false);
raid->SetGroupLeader(b->GetName());
}
else {
raid->AddBot(b, 0, false, false, false);
}
}
else
{
Client* c = nullptr;
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, 0);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
else if (group->members[x]->IsClient()) {
c = group->members[x]->CastToClient();
if (x == 0) {
raid->SendRaidCreate(c);
raid->SendMakeLeaderPacketTo(raid->leadername, c);
raid->AddMember(c, 0, false, true, false);
raid->SetGroupLeader(c->GetName());
}
else {
raid->SendRaidCreate(c);
raid->SendMakeLeaderPacketTo(raid->leadername, c);
raid->AddMember(c, 0, false, false, false);
}
}
}
}
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->SendBulkRaid(b_owner);
player_invited_group->JoinRaidXTarget(raid, true);
raid->AddMember(b_owner);
player_invited_group->DisbandGroup(true);
raid->GroupUpdate(0);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
//Usecase #2 - Neither the invitor and Bot has a group.
else { // neither has a group - Jan 6 this appears to work now. One ungrouped player, one/many ungrouped bots
//Usecase #2 - No raid, no bot owner group, no bot group. Working
else {
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
// raid->SendRaidCreate(b_owner); // Not needed as one raid member is a bot
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
raid->AddBot(player_accepting_invite);
// raid->SendBulkRaid(b_owner); //Removed to correct usecase #2
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
+4 -4
View File
@@ -190,9 +190,9 @@ void Raid::AddBot(Bot* b, uint32 group, bool rleader, bool groupleader, bool loo
database.SetRaidGroupLeaderInfo(group, GetID());
//UpdateGroupAAs(group);
}
if (group < 12)
GroupUpdate(group);
else // get raid AAs, GroupUpdate will handles it otherwise
// if (group < 12)
// GroupUpdate(group);
// else // get raid AAs, GroupUpdate will handles it otherwise
//SendGroupLeadershipAA(c, RAID_GROUPLESS); Is this needed for bots?
SendRaidAddAll(b->GetName());
@@ -1076,7 +1076,7 @@ void Raid::SendRaidAdd(const char *who, Client *to)
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, who) == 0 || !members[x].SentToBotOwner) //Mitch
if(strcmp(members[x].membername, who) == 0)// || !members[x].SentToBotOwner) //Mitch
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
RaidAddMember_Struct *ram = (RaidAddMember_Struct*)outapp->pBuffer;