Updated swarm pet AI to be consistent with live.

*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.

*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).

Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function:  Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI

Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
This commit is contained in:
KayenEQ
2014-11-15 23:01:26 -05:00
parent 30922afd08
commit 94231b62a3
14 changed files with 192 additions and 92 deletions
+1
View File
@@ -324,6 +324,7 @@ RULE_INT ( Spells, AI_IdleNoSpellMaxRecast, 2000) // AI spell recast time(MS) ch
RULE_INT ( Spells, AI_IdleBeneficialChance, 100) // Chance while idle to do a beneficial spell on self or others.
RULE_BOOL ( Spells, SHDProcIDOffByOne, true) // pre June 2009 SHD spell procs were off by 1, they stopped doing this in June 2009 (so UF+ spell files need this false)
RULE_BOOL ( Spells, Jun182014HundredHandsRevamp, false) // this should be true for if you import a spell file newer than June 18, 2014
RULE_BOOL ( Spells, SwarmPetTargetLock, false) // Use old method of swarm pets target locking till target dies then despawning.
RULE_CATEGORY_END()
RULE_CATEGORY( Combat )